It’s been a while.

Well I’m back to blogging from now, due mainly to the fact that I’m starting my L3 Project this year and hope to be making progress on it and jotting down on this blog my progress through the whole project.

Also throughout this year I’ll be maintaining info on the end year engine that our module is currently working us to.
Just to start off firstly the engine itself. The engine at the moment only has one system for rendering. The whole point of the module is ti basically work and program other systems that collate together to make the engine, such as the physics and networking. Now all these don’t need to be programmed from scratch as there are alot of middleware available which can be used towards a nice engine at the end.
First purely focusing on the engine architecture/design and implementing the rendering engine. The rendering system that must be used is OGRE 3D. Will be keeping some up-to-date info on that as I progress through development.

As for the final year project, I’m basing my acedemic project in AI for games (of course). Since I’ve been working with alot of FSMs (Finate State Machines) I’d love a different approach to AI and therefore I’m be researching more into 2 methods: Neural Networks and Fuzzy Logic, and creating a hybrid AI system of the two for Neuro-Fuzzy.

As for the implementation I wish to create a simple group versus group AI interactions using the hybrid system for a typical fantasy/role-playing environment where each of the members in the group will have a different role towards winning a group battle and their actions depends on their class and what they are capable of doing. Just to note that there is alot of MMO game influence that’s affected this and as many of you know, I used to play World Of Worldcraft, and everyone who’s played an MMO must have heard of the game, and also HALO 3. Yes! that game! Has semi-inspired me to see how hording AIs work together to make a fun and impressive AI.

So in theory think of battles of say 5 versus 5, AI vs AI or Players vs AI where there different characters with different class and playing style. This is where I want to focus this hybrid neuro-fuzzy system to implement into individual npcs that interact with one another and help each other to win battles.

So far this is just theory and in my own opinion the scope of this project or the size might be too big in a span of less than a years work for the project. I have still yet to talk for support on my idea and of course the project proposal is due in the week beginning the 8th of this month so I’m cutting time almost to the last minute. Will be posting more info on that.

As for the blog site itself, I will do my very best to get all info up and update it regularly. Also I’ll be putting up all the work I have done in the past. I’ve decided I’ll bother with a proper website domain after I’ve graduated as I dont wanna focus much on making the site, even though I have already created my template and design of the site, I just don’t want any hassle at the momemt.

Cya peops and you just got hit by a block of text.

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Ron

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