Opening AGT Engine section

First of all, I introduce you to a section of my blog dedicated to my work on the design and implementation of my engine for AGT. This is a continues work and will be added to my already large portfolio. This will be the first of many that I’ve actually decided to update on the progress of this work through this blog.
At the time of posting I didn’t have available time to talk specifically about my engine and the game I’ll be making using it.
More will be added to this page on the progress of my game and the engine it runs on.
Here’s an example print screen I made during an simple run on the game.


Game screen shot

As you may or may not notice the characters on the screen are a copy of Raz, who’s from Psychonauts, one of the best game I’ve played. Obviously the character model will not be used in the end but its showing a simple test run using OGRE3D rendering engine, with the player character locked on to another character, shown with the arrow above it. This is really just a simple prototype of what’s actually gonna be done for game end product, prototyping the lock-on targetting, physics, particle system, camera, and player control. Other features will be prototyped and included in the the game technical documentation.
There’s also some simple post processing on the screen i.e. motion blur and HDR(although not clear on this screenshot)

So I’ll try keep the updates regularly.

Ron

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Ron

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