Newer version of Air Roar

One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I’m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing a version of Air Roar on XNA, and I was to continue to use XNA not until I found Pyrogine2D. Check the API here. This simple API, which I have been messing around with recently, is one powerful tool. It has everything I need for my 2D scroller and right now I’m slightly torn to which API I should use instead. The API is entirely free of use only for non-commercial use.
XNA or Pyrogine2D. I’ll do some prototyping. It may be that I’ll be doing it on both, since the two are easy to use especially for a 2D top scroller game.

About the Author

Ron

3 Responses to “ Newer version of Air Roar ”

  1. Hi,

    I recently came across your blog post about possibly using Pyrogine2D for your Air Roar project. We would like to see you do it using our API. Contact me and lets talk.

    Congrats on your development endeavors no matter which engine you decide to use.

    Regards

    Jarrod Davis
    Owner/Lead Developer
    Pyrogine Development
    http://www.pyrogine.com

  2. Is this game downloadable?

    Thanks,
    Ziggy
    Ziggyware XNA News and Tutorials

  3. No downloadable version available as of yet.
    Will release the original SDL version and then post my progress on the XNA version.
    No comment on when that will be, as I’m also working on 2 other projects at the same time.

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