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	<title>Comments on: Newer version of Air Roar</title>
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	<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/</link>
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		<title>By: RonEnix</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/comment-page-1/#comment-4</link>
		<dc:creator>RonEnix</dc:creator>
		<pubDate>Wed, 13 Feb 2008 21:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://ronenix.com/?p=26#comment-4</guid>
		<description>No downloadable version available as of yet.&lt;br/&gt;Will release the original SDL version  and then post my progress on the XNA version.&lt;br/&gt;No comment on when that will be, as I&#039;m also working on 2 other projects at the same time.</description>
		<content:encoded><![CDATA[<p>No downloadable version available as of yet.<br />Will release the original SDL version  and then post my progress on the XNA version.<br />No comment on when that will be, as I&#8217;m also working on 2 other projects at the same time.</p>
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		<title>By: Zygote</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/comment-page-1/#comment-3</link>
		<dc:creator>Zygote</dc:creator>
		<pubDate>Tue, 12 Feb 2008 00:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://ronenix.com/?p=26#comment-3</guid>
		<description>Is this game downloadable?&lt;br/&gt;&lt;br/&gt;Thanks,&lt;br/&gt;Ziggy&lt;br/&gt;&lt;a HREF=&quot;http://www.ziggyware.com&quot; REL=&quot;nofollow&quot;&gt;Ziggyware XNA News and Tutorials&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Is this game downloadable?</p>
<p>Thanks,<br />Ziggy<br /><a HREF="http://www.ziggyware.com" REL="nofollow">Ziggyware XNA News and Tutorials</a></p>
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		<title>By: Jarrod Davis</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/comment-page-1/#comment-2</link>
		<dc:creator>Jarrod Davis</dc:creator>
		<pubDate>Wed, 02 Jan 2008 05:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://ronenix.com/?p=26#comment-2</guid>
		<description>Hi,&lt;br/&gt;&lt;br/&gt;I recently came across your blog post about possibly using Pyrogine2D for your Air Roar project. We would like to see you do it using our API. Contact me and lets talk. &lt;br/&gt;&lt;br/&gt;Congrats on your development endeavors no matter which engine you decide to use.&lt;br/&gt;&lt;br/&gt;Regards&lt;br/&gt;&lt;br/&gt;Jarrod Davis&lt;br/&gt;Owner/Lead Developer&lt;br/&gt;Pyrogine Development&lt;br/&gt;www.pyrogine.com</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I recently came across your blog post about possibly using Pyrogine2D for your Air Roar project. We would like to see you do it using our API. Contact me and lets talk. </p>
<p>Congrats on your development endeavors no matter which engine you decide to use.</p>
<p>Regards</p>
<p>Jarrod Davis<br />Owner/Lead Developer<br />Pyrogine Development<br /><a href="http://www.pyrogine.com" rel="nofollow">http://www.pyrogine.com</a></p>
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