Happy Ronenix!
Well I’m glad to have finally put a tick one of my oldest ToDos. I have quickly made use of my old theme from my old blog website and incorporated it into wordpress.
WordPress gave me the opportunity to import every posts I have done on my old blog, which is a big plus on my side; I don’t have to go and re-post by articles and updates. Most of the pages here are underconstruction; priority page is my portfolio, so that’s expected to appear next.
Other than that, AGT Engine is working along very well. I have managed to make a scene through the engine using the built in console I incorporated into it. Physics engine is almost completely integrated and will require additional tests afterwards. Also I haven’t yet updated the SVN for a while, but the next update will show the considerable amount of work that’s already been done.
More updates, concerns Air Roar. The new page on this site isn’t available as of current posting time, but I shall refer you to this page: http://ronenix-airroar.blogspot.com/. I have been working on this game quietly. I’ve been using XNA framework for this game although I’ve gotten a old version of PyroGine2D before they changed their website around. More work has been done on the XNA. Top scroller aspect is obviously kept but the game has become alot more frenzier. With XNA I can, pretty much, go crazy on. Screenshots of the new version will be coming soon aswell as gameplay footage. As far as NDS version is concerned, only the framework has be coded. As far as I know, once completing the XNA code implementation, I should be able to put across that implementation over to DevKitPro.
Further more, after successfully doing my project seminar, I’m happy to say that this acedemic project is almost at its end. I’ve kept this ideally in a sealed jar until I know I have done as much as I can to make it look complete.
No other usual ramblings.
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