Air Roar SDL source and demo available

After some time, I’ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.

I’ve also included a separate download for the source code, which is also available in the Air Roar project page. The source project works mostly on Visual C++ 2005, the version used when coding the game.

XNA C# version of the game is also in the works. Screenshots of the new layout and design of the game will come soon. There’s still a couple of game play issues I’ve to fix.

The DS version of the game is also slowly building up. I’m currently testing the touchscreen controls for the game. The design is to hold the DS like a book, using the the touchscreen to move the aimer around the screen. Your score will be displayed on the other screen. I’ve also planned to allow the player to select whether they are left-handed or right-handed.

Lots more to come for Air Roar. It hasn’t died yet. *smiles*

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Edit: 04/06/08

I’ve re-uploaded another compiled version, since there were problems with the program running alot faster on other PCs. Also updated the project file to link to all dependancies locally rather than directly.

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Ron

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