Back to updates!
After a month or so without any updates and a silent notice of absence I’m back to working on everyone of the projects I’ve been working on for the pass month.
Wiki page will also be updated and worked on.
Wiki updates
For the past weeks I’ve been doing some programming work etc and I’ve decided to also put up a wiki page. In order to spare any technical programming jargon on this site I’ve made the wiki to spam all that out. For the wiki go here: http://ronenix.com/wiki/ Bare in mind it’s still under construction and [...]
Some updates and some news.
As always just updates – Uploaded my level 3 project to the site and its now accessable here. I’ve also provide the code documentation which can also be visited here: http://ronenix.com/contents/ANN/html/index.html
The documents is setup to display function source implementation as well. I’ve cleaned it up as most as I can and fixing some bugs in [...]
AGT Game Prototype demo and source update.
Updates on AGT engine and game source code commited to SVN to check out. I’ve also added video clips from the small demo.
Youtube Quality: show
I’ve also uploaded a released version of the game, which was compiled for my portfolio CD. I’ve zipped the demo up to 25mb from 130mb. Download the demo here: AGT [...]
Air Roar SDL source and demo available
After some time, I’ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.
I’ve also included a separate download for the source code, [...]
AGT Stress Free
Yesterday was the submission deadline for the game prototype, and I’m highly relieved about it since now I have my own time to continue working with my engine and the game.
I have to admit that with the rush at the end the prototype wasn’t as complete as I wanted it to be. In fact the [...]
Articles Updates
Articles section now updated. All the guest lecture synopses produced during each session hav now been published. Most of the articles/synopses where written the same day as or some days after each guest lecture. Updated the last guest lecture, proof read some of the other lecture notes and published them all at the same time.
AGT Screenshots
Some screenshot updates of the game itself and the simple scene editor I created along with the prototype. The latest revision up on SVN at the moment is Revision 16. A new update will be made soon. Mostly containing codes and contents for the game.
Here are some of the screenshots I’ve taken. At this [...]
Business of Computer Games
Paul Hollins is an industry veteran who’s worked span until his last produced game Rugby Championship Manager. Paul Hollins used to work in games publishing with most of his experience from Midas Interactive. He also had consultancy roles for Electronic Arts and BERR, one of the members of IGDA and is currently looking into games [...]
Now to the updates.
I could have written this sooner ( last week ) but I had little time to due to Level 3 report that had to be worked on.
As much as sigh of relief after handing that it’s been a while since an update has been made. There’s been good news mostly. All work now are up [...]