<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RonEnix &#187; 2D</title>
	<atom:link href="http://ronenix.com/category/2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://ronenix.com</link>
	<description></description>
	<lastBuildDate>Wed, 12 Nov 2008 14:57:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Air Roar SDL source and demo available</title>
		<link>http://ronenix.com/2008/06/03/air-roar-sdl-source-and-demo-available/</link>
		<comments>http://ronenix.com/2008/06/03/air-roar-sdl-source-and-demo-available/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 18:30:25 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[air]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=133</guid>
		<description><![CDATA[After some time, I&#8217;ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.
I&#8217;ve also included a separate download for the source code, [...]]]></description>
			<content:encoded><![CDATA[<p>After some time, I&#8217;ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.</p>
<p>I&#8217;ve also included a separate download for the source code, which is also available in the <a title="Air Roar" href="http://ronenix.com/wp-admin/air-roar">Air Roar</a> project page. The source project works mostly on Visual C++ 2005, the version used when coding the game.</p>
<p>XNA C# version of the game is also in the works. Screenshots of the new layout and design of the game will come soon. There&#8217;s still a couple of game play issues I&#8217;ve to fix.</p>
<p>The DS version of the game is also slowly building up. I&#8217;m currently testing the touchscreen controls for the game. The design is to hold the DS like a book, using the the touchscreen to move the aimer around the screen. Your score will be displayed on the other screen. I&#8217;ve also planned to allow the player to select whether they are left-handed or right-handed.</p>
<p>Lots more to come for Air Roar. It hasn&#8217;t died yet. *smiles*</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Edit: 04/06/08</p>
<p>I&#8217;ve re-uploaded another compiled version, since there were problems with the program running alot faster on other PCs. Also updated the project file to link to all dependancies locally rather than directly.</p>
]]></content:encoded>
			<wfw:commentRss>http://ronenix.com/2008/06/03/air-roar-sdl-source-and-demo-available/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Newer version of Air Roar</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/</link>
		<comments>http://ronenix.com/2007/12/19/newer-version-of-air-roar/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 17:39:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[pyrogine]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=26</guid>
		<description><![CDATA[ One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing a version of Air Roar on XNA, and I was to continue to use XNA not until I found Pyrogine2D. Check the API <a href="http://www.pyrogine.com/index.php?content/view/15/35/">here</a>. This simple API, which I have been messing around with recently, is one powerful tool. It has everything I need for my 2D scroller and right now I&#8217;m slightly torn to which API I should use instead. The API is entirely free of use only for non-commercial use.<br />
XNA or Pyrogine2D. I&#8217;ll do some prototyping. It may be that I&#8217;ll be doing it on both, since the two are easy to use especially for a 2D top scroller game.</p>
]]></content:encoded>
			<wfw:commentRss>http://ronenix.com/2007/12/19/newer-version-of-air-roar/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>
