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	<title>RonEnix &#187; advanced</title>
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		<title>Opening AGT Engine section</title>
		<link>http://ronenix.com/2007/12/06/opening-agt-engine-section/</link>
		<comments>http://ronenix.com/2007/12/06/opening-agt-engine-section/#comments</comments>
		<pubDate>Thu, 06 Dec 2007 09:07:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=3</guid>
		<description><![CDATA[ First of all, I introduce you to a section of my blog dedicated to my work on the design and implementation of my engine for AGT. This is a continues work and will be added to my already large portfolio. This will be the first of many that I&#8217;ve actually decided to update on [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px;" src="http://i13.photobucket.com/albums/a280/ky21185/iconAGT.jpg" alt="" border="0" /> First of all, I introduce you to a section of my blog dedicated to my work on the design and implementation of my engine for AGT. This is a continues work and will be added to my already large portfolio. This will be the first of many that I&#8217;ve actually decided to update on the progress of this work through this blog.<br />At the time of posting I didn&#8217;t have available time to talk specifically about my engine and the game I&#8217;ll be making using it.<br />More will be added to this page on the progress of my game and the engine it runs on.<br />Here&#8217;s an example print screen I made during an simple run on the game.<br /><center><br /><img src="http://i13.photobucket.com/albums/a280/ky21185/agt_1.jpg" alt="Game screen shot"></center><br />As you may or may not notice the characters on the screen are a copy of Raz, who&#8217;s from Psychonauts, one of the best game I&#8217;ve played. Obviously the character model will not be used in the end but its showing a simple test run using OGRE3D rendering engine, with the player character locked on to another character, shown with the arrow above it. This is really just a simple prototype of what&#8217;s actually gonna be done for game end product, prototyping the lock-on targetting, physics, particle system, camera, and player control. Other features will be prototyped and included in the the game technical documentation.<br />There&#8217;s also some simple post processing on the screen i.e. motion blur and HDR(although not clear on this screenshot)</p>
<p>So I&#8217;ll try keep the updates regularly.</p>
<p>Ron</p>
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