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	<title>RonEnix &#187; air</title>
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		<title>Air Roar SDL source and demo available</title>
		<link>http://ronenix.com/2008/06/03/air-roar-sdl-source-and-demo-available/</link>
		<comments>http://ronenix.com/2008/06/03/air-roar-sdl-source-and-demo-available/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 18:30:25 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[air]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=133</guid>
		<description><![CDATA[After some time, I&#8217;ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.
I&#8217;ve also included a separate download for the source code, [...]]]></description>
			<content:encoded><![CDATA[<p>After some time, I&#8217;ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.</p>
<p>I&#8217;ve also included a separate download for the source code, which is also available in the <a title="Air Roar" href="http://ronenix.com/wp-admin/air-roar">Air Roar</a> project page. The source project works mostly on Visual C++ 2005, the version used when coding the game.</p>
<p>XNA C# version of the game is also in the works. Screenshots of the new layout and design of the game will come soon. There&#8217;s still a couple of game play issues I&#8217;ve to fix.</p>
<p>The DS version of the game is also slowly building up. I&#8217;m currently testing the touchscreen controls for the game. The design is to hold the DS like a book, using the the touchscreen to move the aimer around the screen. Your score will be displayed on the other screen. I&#8217;ve also planned to allow the player to select whether they are left-handed or right-handed.</p>
<p>Lots more to come for Air Roar. It hasn&#8217;t died yet. *smiles*</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Edit: 04/06/08</p>
<p>I&#8217;ve re-uploaded another compiled version, since there were problems with the program running alot faster on other PCs. Also updated the project file to link to all dependancies locally rather than directly.</p>
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		<title>Air Roar first version</title>
		<link>http://ronenix.com/2006/11/12/air-roar-first-version/</link>
		<comments>http://ronenix.com/2006/11/12/air-roar-first-version/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 13:38:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[assignment]]></category>
		<category><![CDATA[one]]></category>
		<category><![CDATA[roar]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=24</guid>
		<description><![CDATA[ Version 1 of my top scroller, with some changes to the gui and other things. I have included a score multiplier, similar to Gun Roar. Each enemy you kill your multiplier goes up. This multiplier doesnt stay up, but decreases every frame, leading to taking down all the possible enemies that fly by. Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> Version 1 of my top scroller, with some changes to the gui and other things. I have included a score multiplier, similar to Gun Roar. Each enemy you kill your multiplier goes up. This multiplier doesnt stay up, but decreases every frame, leading to taking down all the possible enemies that fly by. Here&#8217;s a couple of images:</p>
<p><center>  </center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_1.jpg" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_2.jpg" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_3.jpg" /></center><center> </center>Also further notes:<br />
A version of the game must be executable on the PS2s (PlayerStation 2), therefore there will be changes to the initial UI screens in further versions due to simple game control mappings for the PS2. I hope to eventually update the PC version more and optimise it.</p>
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		<title>Air Roar prototype version</title>
		<link>http://ronenix.com/2006/10/25/air-roar-prototype-version/</link>
		<comments>http://ronenix.com/2006/10/25/air-roar-prototype-version/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 19:41:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[roar]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=23</guid>
		<description><![CDATA[ Here it is my very own top scroller game Air Roar, inspired heavily by Gun Roar. All assests in the game are created by moi and some scenes resemble that from the game. Like I said, Gun Roar is my inspiration to make a top scroller shooter of that style. Abstract images are always [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> Here it is my very own top scroller game Air Roar, inspired heavily by <a href="http://www.asahi-net.or.jp/~cs8k-cyu/windows/gr_e.html" target="_blank">Gun Roar</a>. All assests in the game are created by moi and some scenes resemble that from the game. Like I said, Gun Roar is my inspiration to make a top scroller shooter of that style. Abstract images are always an eye candy to me.<br />
Here&#8217;s images of the first prototype version of Air Roar. The test cubes are on Geometry Wars, which will not be used in the final version.</p>
<p><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_proto_1.jpg" border="0" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_proto_3.jpg" border="0" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_proto_2.jpg" border="0" /><br />
</center><br />
This is gonna become the assesment work for GHAP.<br />
The top scroller uses SDL libraries and wrapper codes from Andrew William&#8217;s AWSprite classes.</p>
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