engine

SVN Changes and AGT Updates

Update for AGT Game Engine, since there hasn’t been an official post on this page about it, since the end of last year.
A couple of changes. One of them is that there is now a change in the SVN hoster. As far as I know and my experience with it lately Bountersource is providing good [...]

Progress updates

Began actual work on the engine. Created a new framework for the engine and game.
Progress on the project is way ahead compared to my designed schedule, altough compared to the amount I have to do (game and engine), its just a fragment of it all.
I was given the outline of the project, speccing the [...]

AGT Engine technical documentation

The technical documentation of the project is due in this week and I might as well explain some the various aspects of the game and also what’s running the game behind it, the engine.
First of all let me explain the idea behind my game. Title is yet to be assigned to the game but [...]

Opening AGT Engine section

First of all, I introduce you to a section of my blog dedicated to my work on the design and implementation of my engine for AGT. This is a continues work and will be added to my already large portfolio. This will be the first of many that I’ve actually decided to update on [...]

Lightsprint SDK available for Eval

I’ve always been fobd on trying to get Lightsprint (older versions) running on my now ubiquitous rig. After reading up that Lightsprint had been liscenced I went back to take a better look at their lighting middleware. The new SDK is now available for evaluation unfortunately for people like me, you need a [...]