<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RonEnix &#187; global</title>
	<atom:link href="http://ronenix.com/category/global/feed/" rel="self" type="application/rss+xml" />
	<link>http://ronenix.com</link>
	<description></description>
	<lastBuildDate>Wed, 12 Nov 2008 14:57:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Lightsprint SDK available for Eval</title>
		<link>http://ronenix.com/2007/01/29/lightsprint-sdk-available-for-eval/</link>
		<comments>http://ronenix.com/2007/01/29/lightsprint-sdk-available-for-eval/#comments</comments>
		<pubDate>Mon, 29 Jan 2007 13:16:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[SDK]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lightsmark.illumiation]]></category>
		<category><![CDATA[lightsprint]]></category>
		<category><![CDATA[middleware]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=18</guid>
		<description><![CDATA[ I&#8217;ve always been fobd on trying to get Lightsprint (older versions) running on my now ubiquitous rig. After reading up that Lightsprint had been liscenced I went back to take a better look at their lighting middleware. The new SDK is now available for evaluation unfortunately for people like me,  you need a [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px;" src="http://img1.jurko.net/avatar_1738.png" border="0" alt="" /> I&#8217;ve always been fobd on trying to get Lightsprint (older versions) running on my now ubiquitous rig. After reading up that Lightsprint had been liscenced I went back to take a better look at their lighting middleware. The new SDK is now available for evaluation unfortunately for people like me,  you need a company name to represent you. Although I will try and approach the situation in academic terms and see what they have to respond to that.</p>
<p>For those people,  they kindly made another demo showcasing Lightsprint&#8217;s capabilities. If you&#8217;re still wondering what I&#8217;m talking about Lightsprint is a lighting tool that allows you to integrate global illumination into your engine and game. The list of features can be seen <a href="http://lightsprint.com/features.html" target="_blank">here</a>.</p>
<p>Now the demo they release, you can use to benchmark on your PC. My system at the moment runs on AMD Athlon 64&#215;2 4400+, 2GB of Ram and a 7900GT, my average fps was 78.9. It never went below 32 fps and I ran the benchmark on max monitor res 1280&#215;1024. Lighting on other engine such as Crysis and Unreal uses approximations for dynamic lighting.<br />
Lightsprint allows you to run realtime global illumination in a dynamic environment and well if you check out the demo, it&#8217;s highly optimised. You can get the demo from the Lightsmark page linked at the bottom of this post.</p>
<p>For those just lazy enough you can check out this youtube video.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/M0ylvjrbwEc&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/M0ylvjrbwEc&amp;rel=1" wmode="transparent"></embed></object><br />
Groovy japanes tune.</p>
<p>Also another Lightsprint demo showcasing how colour bleeding in global illumination lighting can change everything. Its apparent here that colour bleeding provides a realistic lighting model and has become more important. It&#8217;s all in realtime.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/lB5_x2BVRH0&amp;rel=1" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/lB5_x2BVRH0&amp;rel=1" wmode="transparent"></embed></object><br />
Links:<br />
- <a href="http://lightsprint.com/" target="_blank">Lightsprint SDK</a><br />
- <a href="http://dee.cz/lightsmark/" target="_blank">Lightsmark</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ronenix.com/2007/01/29/lightsprint-sdk-available-for-eval/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
