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	<title>RonEnix &#187; one</title>
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		<title>Air Roar first version</title>
		<link>http://ronenix.com/2006/11/12/air-roar-first-version/</link>
		<comments>http://ronenix.com/2006/11/12/air-roar-first-version/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 13:38:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[assignment]]></category>
		<category><![CDATA[one]]></category>
		<category><![CDATA[roar]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=24</guid>
		<description><![CDATA[ Version 1 of my top scroller, with some changes to the gui and other things. I have included a score multiplier, similar to Gun Roar. Each enemy you kill your multiplier goes up. This multiplier doesnt stay up, but decreases every frame, leading to taking down all the possible enemies that fly by. Here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> Version 1 of my top scroller, with some changes to the gui and other things. I have included a score multiplier, similar to Gun Roar. Each enemy you kill your multiplier goes up. This multiplier doesnt stay up, but decreases every frame, leading to taking down all the possible enemies that fly by. Here&#8217;s a couple of images:</p>
<p><center>  </center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_1.jpg" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_2.jpg" /></center><center><br />
<img src="http://i13.photobucket.com/albums/a280/ky21185/ar_v1_3.jpg" /></center><center> </center>Also further notes:<br />
A version of the game must be executable on the PS2s (PlayerStation 2), therefore there will be changes to the initial UI screens in further versions due to simple game control mappings for the PS2. I hope to eventually update the PC version more and optimise it.</p>
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