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	<title>RonEnix &#187; pyrogine</title>
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		<title>Newer version of Air Roar</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/</link>
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		<pubDate>Wed, 19 Dec 2007 17:39:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[pyrogine]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=26</guid>
		<description><![CDATA[ One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing a version of Air Roar on XNA, and I was to continue to use XNA not until I found Pyrogine2D. Check the API <a href="http://www.pyrogine.com/index.php?content/view/15/35/">here</a>. This simple API, which I have been messing around with recently, is one powerful tool. It has everything I need for my 2D scroller and right now I&#8217;m slightly torn to which API I should use instead. The API is entirely free of use only for non-commercial use.<br />
XNA or Pyrogine2D. I&#8217;ll do some prototyping. It may be that I&#8217;ll be doing it on both, since the two are easy to use especially for a 2D top scroller game.</p>
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