Back to updates!
After a month or so without any updates and a silent notice of absence I’m back to working on everyone of the projects I’ve been working on for the pass month.
Wiki page will also be updated and worked on.
Wiki updates
For the past weeks I’ve been doing some programming work etc and I’ve decided to also put up a wiki page. In order to spare any technical programming jargon on this site I’ve made the wiki to spam all that out. For the wiki go here: http://ronenix.com/wiki/ Bare in mind it’s still under construction and [...]
Some updates and some news.
As always just updates – Uploaded my level 3 project to the site and its now accessable here. I’ve also provide the code documentation which can also be visited here: http://ronenix.com/contents/ANN/html/index.html
The documents is setup to display function source implementation as well. I’ve cleaned it up as most as I can and fixing some bugs in [...]
Air Roar SDL source and demo available
After some time, I’ve managed to spare an hour or so to make the SDL version of Air Roar available for download. The demo version is packed into a zip file. This zip file contains 2 versions of the game with the difference is full-screen mode.
I’ve also included a separate download for the source code, [...]
AGT Stress Free
Yesterday was the submission deadline for the game prototype, and I’m highly relieved about it since now I have my own time to continue working with my engine and the game.
I have to admit that with the rush at the end the prototype wasn’t as complete as I wanted it to be. In fact the [...]
Articles Updates
Articles section now updated. All the guest lecture synopses produced during each session hav now been published. Most of the articles/synopses where written the same day as or some days after each guest lecture. Updated the last guest lecture, proof read some of the other lecture notes and published them all at the same time.
Now to the updates.
I could have written this sooner ( last week ) but I had little time to due to Level 3 report that had to be worked on.
As much as sigh of relief after handing that it’s been a while since an update has been made. There’s been good news mostly. All work now are up [...]
AGT Update and game design changes.
Small updates for the past week, due to a couple of long documentations needed to be done and handed in for the last week. Updates concerning AGT portfolio work; whilst not having done much code wise, there are new resources add to the game, which is what I’ve been doing more lately for the game [...]
AGT Update yet again.
As far as the previous update post for AGT engine is concerned, I’ve done slightly little amount to the engine itself as setting up my domain and portfolio site was in my high priority list. During the span of 12 days, I’ve also had to prepare and then display my level 3 project seminar, doing [...]
Happy Ronenix!
Well I’m glad to have finally put a tick one of my oldest ToDos. I have quickly made use of my old theme from my old blog website and incorporated it into wordpress.
Wordpress gave me the opportunity to import every posts I have done on my old blog, which is a big plus on [...]