Progress on AGT Engine
Most of the work done on the project is mainly on the engine side of things. At the current stage, it is fair to say that the engine itself if enough to start creating the scenes on my prototype game. I have already gathered and made the mesh files that I’d need on one scene. [...]
SVN Changes and AGT Updates
Update for AGT Game Engine, since there hasn’t been an official post on this page about it, since the end of last year. A couple of changes. One of them is that there is now a change in the SVN hoster. As far as I know and my experience with it lately Bountersource is providing [...]
Busy!
Back to lectures and first day sounds like good news for this blog/portfolio site. Why? well cause of Business of Computer Game module. No need to explain as time will show. Anyways back to random ramblings. Was searching for fee prices for the halls in Bolton through Google. Yes I know, there’s a perfectly fine [...]
New Years (Late) Update
Well I’ll start of by saying Happy late new years! Been busy since new year working through some new years resolution lists ~_^Well what kept me busy? Work obviously. Been trying to clear up loads of junk on my PC, backing up files etc. Also had to revise for an examination on the last week, [...]
SVN Repository update
In courtesy of me I have added SVN repository for my project. All my work will be uploaded to the repository regularly. The address can be found here: http://agtengine.googlecode.com/svn/trunk/. Though I suggest downloading TortoiseSVN so you can get a copy of the updated version of the project yourselves. I also recommend this due to the [...]
Progress updates
Began actual work on the engine. Created a new framework for the engine and game. Progress on the project is way ahead compared to my designed schedule, altough compared to the amount I have to do (game and engine), its just a fragment of it all. I was given the outline of the project, speccing [...]
The Yahtzee X2 and other notes.
Well, the growing so popular Croshaw has done it twice for me. First GH3 and then Mass Effect, with all the brilliant mindedness of the zero punctuation goodness we get each week. See for yourselves, you wont be dissappointed. [WARNING] Small children should leave already!!! On other other notes, posted some info on AGT Engine [...]
Newer version of Air Roar
One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I’m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing [...]
AGT Engine technical documentation
The technical documentation of the project is due in this week and I might as well explain some the various aspects of the game and also what’s running the game behind it, the engine. First of all let me explain the idea behind my game. Title is yet to be assigned to the game but [...]
Updates and lastest readings etc
Well first and foremost some additions to the blog itself such as a new page for my AGT module game engine is available. All my work throughout that project will be posted there. All technical implementations and designs will be posted there and progress will also be recorded in that page. Level 3 AI project [...]