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	<title>RonEnix &#187; XNA</title>
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	<description>Programmer Portfolio</description>
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		<title>The Yahtzee X2 and other notes.</title>
		<link>http://ronenix.com/2007/12/21/the-yahtzee-x2-and-other-notes/</link>
		<comments>http://ronenix.com/2007/12/21/the-yahtzee-x2-and-other-notes/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 10:09:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[Pyrogine2D]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[punctuation]]></category>
		<category><![CDATA[yahtzee]]></category>
		<category><![CDATA[zero]]></category>
		<category><![CDATA[Ramblings]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=15</guid>
		<description><![CDATA[Well, the growing so popular Croshaw has done it twice for me. First GH3 and then Mass Effect, with all the brilliant mindedness of the zero punctuation goodness we get each week. See for yourselves, you wont be dissappointed. [WARNING] Small children should leave already!!! On other other notes, posted some info on AGT Engine [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img1.jurko.net/16578413942ed011726cf5.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px" border="0" /> Well, the growing so popular Croshaw has done it twice for me. First GH3 and then Mass Effect, with all the brilliant mindedness of the zero punctuation goodness we get each week. See for yourselves, you wont be dissappointed. [WARNING] Small children should leave already!!!</p>
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</center>On other other notes, posted some info on AGT Engine so check that page out, and work on Air Roar will continue but I&#8217;m still decision mode between using XNA or Pyrogine2D API.</p>
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		<item>
		<title>Newer version of Air Roar</title>
		<link>http://ronenix.com/2007/12/19/newer-version-of-air-roar/</link>
		<comments>http://ronenix.com/2007/12/19/newer-version-of-air-roar/#comments</comments>
		<pubDate>Wed, 19 Dec 2007 17:39:00 +0000</pubDate>
		<dc:creator>Ron</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Air Roar]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[pyrogine]]></category>

		<guid isPermaLink="false">http://ronenix.com/?p=26</guid>
		<description><![CDATA[One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAR.jpg" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 100px; height: 100px" border="0" /> One of the main reason I put up some of the old blog post from my previous blog, on Air Roar was that I&#8217;m going to continue my work on this 2D scroller using an entirely different API. This mean stepping out of SDL and using another engine. Not recently though, I have been implementing a version of Air Roar on XNA, and I was to continue to use XNA not until I found Pyrogine2D. Check the API <a href="http://www.pyrogine.com/index.php?content/view/15/35/">here</a>. This simple API, which I have been messing around with recently, is one powerful tool. It has everything I need for my 2D scroller and right now I&#8217;m slightly torn to which API I should use instead. The API is entirely free of use only for non-commercial use.<br />
XNA or Pyrogine2D. I&#8217;ll do some prototyping. It may be that I&#8217;ll be doing it on both, since the two are easy to use especially for a 2D top scroller game.</p>
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