Game Components
This list covers the all the components that are used in the prototype.
In-Game Component List
- Trigger Components - Components which are activated on player object collision. These components rely on the PhysicsBase class which contains the physics body of a particular trigger.
- Agent Components - These are initial components to control the AI of an object.
- Animation - Holds object details for a particular set of animation.
- Camera
- Control
- Controller
- Game
- Game Category
- GUI
- Mesh
- Physics
- Sound
- Statistics
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AGT Engine
- Project: AGT Game Engine
- Developer: RonEnix (Ronie-Rey)
- Started Date: 18 November 2007
- Status: Hiatus (Since July 2008)
- Release: V 1.0.0
- SVN
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